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Ghost Dev.2 / AI-Gameplay Mechanics Update

Ghost is a game made by a single artist, 2nd update focusing the gameplay ;

The Prototype started 7 days ago.
All initial mechanics have been added to the Alpha version, exception of the Ranged AI Opponent.

-Added AI tracking the player on a AoE
-Added Melee opponent
-Added sound and VFX / Melee opponent
-Added Wallrun -- Leading to a new climbing mechanic
-Added Throwable Dagger dealing damage
-Added sound and VFX / Throwable Dagger
-Added Objects only activable with a Throwed Dagger -- Leading to a new mechanic to proceed through levels
-Upgraded Gravity attraction - Fixed jump height
-Moved the camera / Better angle to Dash/Throw Daggers

It's been made alone using modular assets and characters from the epic market.
I had no knowledge whatsoever when it comes to prog/blueprint, tho I had a formation in video game (Game Art & Game Design).
I was working on some environments to put on my 3D Portfolio, training on UnrealEngine4, and wanted to check how to open a door and things alike, to have a greater render on them.
Learning the procedure lead me to create that very game.

Ghost is a solo 3D Platformer third person, where you are diving into a Cyberpunk dystopic future.
Two protagonist are set in place, as Ghost, and his associate/partner.
You play as Ghost, a artifical intelligence that came to have a body built for it.

The game is hard, as desired, increasing the satisfaction when you complete a level.
Currently 4 playable levels ;
-Tuto
-Normal Level
-Boss Level
-Special Level
More are to come as I am still working on the project, consider this the Alpha version.

My Artstation ; https://www.artstation.com/yirashin
I'm a young 3D artist and game designer based in Montpellier (France).
Feel free to contact me there for business purposes, or even to give me your feedback.
This game will soon be available to download and play yourself, tho it is only a Prototype Version/Alpha.
Lots of features are yet to come, which will soon be listed.

In order to make this game concept a concrete thing, I will need your help.
Through crowdfunding I will be able hire people to make musics dedicated to Ghost, as well as a professionnal when it comes to programming, for I am not specialised in it.
And obviously, feedback helps improve the game, I am eager to get yours.

AI_Mechanics_Update2